

There are a few nitpicks I can make about sound design and the Spriteling well menu having more tabs than it should need to, but they’re just nitpicks. Its story and characters are just as charming as the gameplay is fun. The Wild at Heart is a lovely game altogether. But the background music is pleasantly subtle and atmospheric. I feel like they’re almost yelling rather than making any kind of typical chibi sounds. I wish the characters’ sounds were a bit less abrasive. The sound design as well is simple but pleasant. The various locales throughout the game are classic video game locales (ice areas, fire areas, poison areas, etc.), but they have a unique color palette and atmosphere that I greatly enjoyed in each new environment. The enemies are not terribly unique, but the Spritelings and the Greenshield members certainly are. It’s a simple 2D style, but the characters and world are rich with all different colors and shades and creative designs. They’re never too hard, but the time pressure of getting to a camp before nightfall adds just enough challenge. They have slightly different capabilities but can both command the Spritelings, so asynchronous gameplay ensues where you must toss Spritelings back and forth to traverse various puzzles. The game became twice as exceptional once I reunited with Kirby, and you can switch back and forth between the two. I loved exploring the map, figuring out what my Spritelings could and could not do and where I would have to backtrack once I befriended new kinds with different abilities. The mechanics are simple and entirely effective. Rather, The Never will begin to attack, and you must escape back to the nearest camp. Unlike Pikmin, though, when night falls, you don’t automatically end your day and lose your Spritelings. Also, like Pikmin, your objective is to ensure you stay the nights in camps you will set up throughout the map. A crafting system accompanies the need to forage for supplies and create healing and other items. But they’re adorable and effective, especially since you have a health bar that must be kept up with. They are perhaps a bit more durable than Pikmin, though certainly not invincible, and rather than a whistle to recall them, you must use your homemade vacuum device to suck them back near to you. You and your Spriteling companions traverse the world together, and like Pikmin before them, you toss them to attack enemies on your behalf, build bridges, break down walls, carry objects, and more. The game is an adventure with puzzle elements. I laughed out loud a number of times, rather unexpectedly. From their ridiculous names to their straightforwardness to the layer of mystery constantly surrounding the whole lot, I found myself far more excited to read every dialogue box than I typically am in this type of game. Grey Coat, the leader of the Greenshield’s Willowvale Chapter, is the second character you’ll meet, and you will be immediately enraptured by his irony and wit, especially as you meet more and more of the odd folks who round out the game’s cast. The plot and characters in these types of games never seem to be the priority, but here, they are just as essential as the gameplay. Together, there is intrigue, mystery, and a lot of emotion as the plot unravels. But there is a deeper underlying plot as well involving Wake and dreams he keeps having of his father, who he left to begin this adventure.
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It’s a classic fantasy plot, and it reminds me of a favorite series of mine, Wildwood by Colin Meloy. But he gets lost and finds himself suddenly in a magical world, the Deep Woods, where he must reunite with his friend, befriend the Spritelings, and help the Order of the Greenshield prevent The Never from taking over the Deep Woods and the outer world. Wake is getting ready to meet his best friend Kirby in the woods for a major, serious, multi-day operation with no likely return. Its 2D drawings in a 3D world are as enchanting as the Deep Woods it takes place in with an emotional story and a take on the Pikmin franchise’s little helpers I may actually enjoy even more.

The Wild at Heart is an adventure game with puzzle elements developed by Moonlight Kids and published by Humble Games.
